A framework is being established to enable LadderCaster to become the first NFT game truly owned, developed and maintained by the community that plays and supports it. This opens up limitless possibilities, but must be approached methodically.
When the idea of games based on decentralized protocols were originally concepted and discussed, there was a grand vision for open-source games where decision-making was handled by the supporting community. Unfortunately, this vision has not yet become reality, as the majority of gaming project owners still keep their code private, maintain complete control over the direction of the game, and have a significant amount of influence over the value of the game’s assets.
Many projects are even abandoned once the creators have made their money, or at the first roadblock or instance of hardship. LadderCaster’s roadmap to decentralization and community governance is not just a clever ruse; the strong foundations were established from day one to enable a seamless transition of power once the community is strong, active and ready for the responsibility. Building a strong community requires trust, time and effort by a collective of willing and incentivized individuals.
The goal is for LADA’s governance functions to be established within the first 12 months after release.
Structure We believe there will be some structure that leverages community participation, token staking for proposals, and in-game activity. The metrics and exact weights of each pillar have yet to be determined. This is the main work left to do within the project, and we intend to do so with our community as we test out mechanisms with them. Voting and Proposals At LadderCaster's Season 0 launch, the community will be asked to provide feedback via tailored user experience and design feedback loops. This feedback, along with the team's observations and general knowledge of the game, will then be condensed into a range of rules and decisions that the community will vote on. Rule Ranges Decision by committee can easily be death by a thousand cuts. It is for this reason that we cannot simply open up rule changes to be about anything and everything under the Sol. We will work with the community to establish appropriate ranges to vote on. Setting up constraints is what will allow this project to be taken over by a community. Whether its free-for-all or totalitarian decision-making, a product will fail to move forward and evolve if feature creep sets in and too many new, divergent ideas are set in motion. It's a delicate balance between improvement, innovation, and fun.