Utility & Burn-and-Earn

$LADA's in-game use
DISCLAIMER Burn mechanics for the ALPHA game are limited. We will be experimenting with the introduction of new burn mechanics, various new structures, and completely new game mechanics that will influence the tokenomics and distribution of the token, consequently influencing the burn.
LADDERCASTER ALPHA To mint a spellcaster, 1,000 LADA must be burned. Since there is no limit to the amount of spellcasters a player can control, it is anticipated that many players will choose to mint multiple spellcasters. This allows them to attempt multiple strategies, diversify their tactics, and gather many different resources.
LADA plays a vital role in the play-to-earn aspect of LadderCaster through the resource burn mechanic. Resources are the basic driving reward for players. In season one, fire, water and earth are the three resources players can receive by performing the loot action on resource tiles. These resources are represented by fungible tokens that will be tradeable on the Serum decentralized exchange.
Fire, earth and water resources can then be used to perform the three main actions in the game:
  1. 1.
    Move a spellcaster
  2. 2.
    Cast a spell
  3. 3.
    Craft an item
When these resources are used to perform any of the above actions:
  1. 1.
    The spellcaster who performed the action gains Experience Points (XP)
  2. 2.
    The player who performed the action receives a portion of the LADA tokens from the pool that is to be distributed during that turn.
This incentives players to consistently play the game and use their resources as quickly as possible for in-game actions to receive the dual benefit of XP and LADA tokens. Players will instinctively discover that: using resources = good. In addition to receiving LADA for performing actions in the game, players will also be given the option to directly burn their resources for XP and LADA without gaining the benefit of Move, Spell, or Craft (which can each only be used a maximum of once per turn).